You should always start with a safety video, Volunteers! Go to the homepage of this website and watch the video. Then text Skipper to begin your adventure...
Don’t forget:
Stay in communication with Skipper via text message and make sure to follow his instructions.
Check all documents and items for clues
If you get stuck see below for hints and solutions
When you’re out in the woods it’s important to interpret markings correctly. In order to identify a trail marking, every good Volunteer needs pg. 3 of their Survival Book and a WHVP button. Once you have your answer, text Skipper.
Not sure how to text Skipper? Go to the homepage of this website and watch the video.
The circle in the middle of the Trail Marking diagram looks empty. Is there something that fits there? Make sure to line it up exactly. Notice where purple and the triangle intersect. You’re speaking to the trees now, Volunteers!
Line up the logo on the pin with the logo in the middle of the Trail Marking diagram. The purple triangle means “Danger”.
Navigation is top priority. Always keep your completed trail marking diagram, pg. 4 & 5 of the Survival Book, your map, and a text from Skipper telling you what gear he has, on hand. If you have not received a text from Skipper see Trail Marking Basics above.
Skipper’s gear will help him navigate obstacles, there’s only one way he can go to safely get to the Park Ranger Cabin. Use landmarks and tree groups along the full route as well as page 5 of the Survival Book to name the trail he must take. You’re a regular trailblazer!
Skipper can navigate past the elm trees, Parker Lake and the Great Tree so the name of the trail is Great Elm Trail.
Don’t forget to keep your supplies secure and complete your daily tasks! Volunteers will need the Agenda and the Map to solve the code and open the padlock. Pay attention to “the journey is more important than the destination”. What does that mean?
There are three sections to the day. Do you notice the shape of a number when you trace each journey on the map? A keen eye will keep you safe out here in the woods.
Each travel forms a number when drawn out on the map. The padlock code is 354.
Volunteers are always ready to help a fellow member in need. Make sure you have the two images that Skipper sent through the FileMemory.net link (sent in text message), the 2001 Program board, the ripped contact list and the 8 loose photos. It’s always a good idea to make a couple phone calls when solving a task. If you have not received a text from Skipper see Safety above.
That ripped contact list seems to match up perfectly with the photo that Skipper took. Use information you see and hear to match the photos with the correct name on the board. You won't need the nicknames on the back until later. You’re one with nature, now!
Once you’ve called the numbers and used the writing on the photos to place the photos in the correct places, you’ll see that the scratched face is a photo of Adrian P. King.
Although nature is top priority, the interwebs can be a helpful tool. Volunteers will need a text from Skipper and photos on a completed photo board to gain access to the computer. 1st, 2nd, 3rd, etc. isn’t referring to an order in this case. If you have not received a text from Skipper see Volunteer Training above.
Nicknames are written on the back of the photos. Take one letter from the name for each direction to make a six letter word. For example if it says 3rd, take the 3rd letter. If it still doesn’t work, are you sure those photos are corresponding to the correct people? Volunteer, you’re almost there!
Once you take all six letters the password is “timber”.
There’s really no help we can give you here. This one’s up to you.